MICHAEL EDWARD JOHNSON
Sound Designer/Editor
Local 700
michael@ankf.com
http://www.imdb.com/name/nm1444380/
FEATURE FILM CREDITS: (as actual sound designer/sound editor):
The MATRIX RELOADED - Sound Effects Designer @ Danetracks
The MATRIX REVOLUTIONS -Sound Effects Designer @ Danetracks
GOTHIKA -Sound Effects Designer @ Danetracks
SPARTAN -Sound Effects Editor @ Danetracks
CURSED -Sound Effects Editor @ Buena Vista Pictures
The UNDERCLASSMAN -Sound Effects Editor @ Danetracks
The PERFECT MAN -Sound Effects Editor @ Warner Bros. Pictures
The ANIMATRIX The 2nd. Renaissance I -Supervising Sound Designer @ Danetracks
The ANIMATRIX The 2nd Renaissance II - Supervising Sound Designer @ Danetracks
The ANIMATRIX Matriculated - Supervising Sound Designer @ Danetracks
VIDEO GAME CREDITS:
GOD of WAR III (PS3) - Cinematic Audio Post & Additional In-Game Sound Designer @ SCEA
Mod Nation Racers (PS3) - Supervising Sound Designer Cinematics @ SCEA
SOCOM Fire Team Bravo 3 (PSP) - Supervising Sound Designer Cinematics @ SCEA
INFAMOUS (PS3) - Supervising Sound Designer Cinematics @ SCEA
UNCHARTED (PS3) - Additional In-Game Sound Designer @ SCEA
WARHAWK (PS3) - Additional In-Game Sound Designer @ SCEA
SECRET AGENT CLANK (PSP) - Supervising Sound Designer Cinematics @ SCEA
GOD of WAR (PS2) -Sound Designer & Mixer cinematics/addtnl in-game sound designer @ SCEA
GOD of WAR 2 (PS2) - Supervising Sound Designer & Mixer Cinematics @ SCEA
GOD of WAR "Chains of Olympus" (PSP) -Supervising Sound Designer & Mixer Cinematics @ SCEA
LAIR (PS3) - Supervising Sound Designer & Mixer Cinematics @ SCEA
SOCOM III (PS2) - Supervising Sound Designer Cinematics @ SCEA
SOCOM Combined Assault (PS2) - Supervising Sound Designer Cinematics @ SCEA
SOCOM FTB (PSP) - Supervising Sound Designer Cinematics @ SCEA
SOCOM FTB2 (PSP) - Supervising Sound Designer Cinematics @ SCEA
SOCOM Tactical Strike (PSP) - Supervising Sound Designer Cinematics @ SCEA
SYPHON FILTER “Logan’s Shadow” (PSP) - Supervising Sound Designer Cinematics. @ SCEA
NEOPETS The Wand of Wishing (PSP) - Supervising Sound Designer Cinematics @ SCEA
NEOPETS The Darkest Faerie (PS2) - Supervising Sound Designer Cinematics @ SCEA
NBA 09 The Life (PS3) - Supervising Sound Designer Cinematics @ SCEA
NBA 08 The Life (PS2) - Supervising Sound Designer Cinematics @ SCEA
NBA 07 The Life (PS2) - Supervising Sound Designer Cinematics @ SCEA
ATV4 Off Road Fury Extreme (PS2) - Supervising Sound Designer Cinematics @ SCEA
PRINCE of PERSIA II "The Sands of Time" (PS2) - Additional In-Game Sound Designer @ Danetracks
DOOM 3 (PC) - Additional In-Game Sound Designer @ Danetracks
Enter The Matrix (supplied my Reloaded feature FX) - Additional Sound Designer @ Danetracks
JAK 3 (PS2) - sound designer Cinematics @ Technicolor Sound Services
THEATRICAL MOVIE TRAILERS:
MATRIX 2 Reloaded (Domestic/International & SuperBowl) @ Danetracks
MATRIX 3 Revolutions @ Danetracks
The Village @ Danetracks
Harry Potter & The Chamber of Secrets @ Danetracks
DreamCatcher @ Danetracks
Gothika @ Danetracks
Signs @ Danetracks
X-Men 2 @ Danetracks
Reign of Fire
The Forgotten @ Danetracks
Cradle 2 The Grave @ Danetracks
The Longest Yard
COMMERCIAL CREDITS: (Partial List of 250+)
IBM "Biathlon" (1998 SFX Clio) Ogilvy & Mather
Lexus "Pedals" & "Take Off" Team One
Nike "Rucker Park" Wieden & Kennedy
Intel "Paint" & "Rocket" Messner Vetere
Adidas "First Steps" & "No Hands" Leagus Delaney
Honda "Mud" & "Ice" Rubin Postear
LA Times "Popcorn" Tool of N. America
Motorola "Train" McCann Erickson
Chevrolet "Hungry" & "Split Personality" Campbell Ewald
Taylormade "Rain" Bozell WorldWide
Toyota "Wall" Saatchi & Saatchi
Energizer "Jump" DDB Chicago
EMPLOYMENT HISTORY:
Blizzard Entertainment Jan 10 - Present
- Senior Sound Designer
Sony Computer Entertainment America (SCEA) Dec 04 - Dec 2009
- Audio Post Production Manager for SCEA.
- Supervising Sound Designer of Game Cinematics for over 23+ Playstation titles.
- Responsible for Sound Design, 5.1 & PL2 Mixing, Foley Cueing/Recording & Editing.
- Management of 5 person Audio Post Production department.
- Management of external contractors (sound editors, foley artists & field recordists).
- Work with Producers & Creative Leads to realize their audio vision for the game.
- Generation of post production schedules based on size & scope of project to team.
- Responsible for managing all resources across multiple projects concurrently.
- Responsible for bringing Feature Film Audio Post Prod. quality to SCEA cinematics.
- Responsible for utilizing feature film Foley on SCEA projects.
- Coordination & Prep of numerous Foley sessions at Waner Bros, FootSteps & SPE.
- Coordination & Prep of numerous SFX recording sessions in studio and in the field.
Technicolor Sound Services - (Burbank) Sept. 04 - Oct. 04.
-Sound Designer on Jak 3 and God of War cinematics.
-Additional In-Game Sound Designer God of War.
DaneTracks (Feature Film Audio Post Facility) Dec. 01 - Sept. 04.
-Sound Designer/Editor on both Matrix Sequels (Reloaded & Revolutions).
-Sound Designer Editor on Gothika & Spartan.
-Sound Designer/Editor on The Underclassman.
-Sound Supervisor on Second Renaissance I & II.
-Co-Supervisor on Matriculated.
-Sound Designer on Prince of Persia II, Doom3, and Enter the Matrix games.
-Work with Producers & Directors to realize their audio vision for the film.
740 Sound Design (Commercial Sound Design Facility) Aug. 01 - Sept. 02.
-Primary Sound Designer for 740 Sound.
-Sound Design & Sound Editorial on over 50 projects.
-Responsible for spearheading Danetracks commercial wing.
-Work with Producers & Creative Leads to realize their audio vision for commercial.
-Responsible for the preparation and delivery of SFX elements to Mixing houses.
MachineHead (Commercial Sound Design Facility) Aug. 96 - Aug. 01.
-Sound design/Editorial on over 200+ National & International commercial projects.
-Work with Producers & Creative Leads to realize their audio vision for commercial.
-Responsible for the preparation and delivery of SFX elements to Mix facilities.
-Responsible for entire facility transition from Fairlight DAW to PRO TOOLS DAW.
-Responsible for facility transition from 3/4” Video Decks to Quicktime Movies.
AWARDS: -
MPSE 2003 - Nomination for The Matrix Reloaded Sound Effects Design.
MPSE 2003 - Nomination for The Animatrix Sound Effects Design.
TEC 2007 - Nomination for God of War 2 Re-Recording Mixer
GANG 2008 - Win for God of War Chains of Olympus Best Handheld Sound Design.
GANG 2007 - Win for Syphon Filter Logan's Shadow Best Handheld Sound Design.
GANG 2005 - Win for God of War Best Game Audio.
GANG 2005 - Win for God of War Best Cinematic Audio.
CLIO 1996 - Win (Bronze) for IBM Olympic Biathlon Nagano campaign.
DV 2007 - Win for Lair Best Cinematic Audio.
DV 2007 - Win for God of War II Best Cinematic Audio.
DV 2008 - Win for God of War Chains of Olympus Best Cinematic Audio.
EDUCATION: -
UCLA Extension Los Angeles, California
San Diego State University San Diego, California
Hartnell Junior College Salinas, California
Cabrillo Junior College Aptos, California