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RESUME/CV - Current as of 9/23/09
 
Download Current Resume in an Adobe .PDF format file.
Document

MICHAEL EDWARD JOHNSON 

 

Sound Designer/Editor 

Local 700 

michael@ankf.com 

http://www.imdb.com/name/nm1444380/ 

 

 

FEATURE FILM CREDITS: (as actual sound designer/sound editor): 

 

The MATRIX RELOADED - Sound Effects Designer @ Danetracks 

The MATRIX REVOLUTIONS -Sound Effects Designer @ Danetracks 

GOTHIKA -Sound Effects Designer @ Danetracks 

SPARTAN -Sound Effects Editor @ Danetracks 

CURSED -Sound Effects Editor @ Buena Vista Pictures 

The UNDERCLASSMAN -Sound Effects Editor @ Danetracks 

The PERFECT MAN -Sound Effects Editor @ Warner Bros. Pictures 

The ANIMATRIX The 2nd. Renaissance I -Supervising Sound Designer @ Danetracks 

The ANIMATRIX The 2nd Renaissance II - Supervising Sound Designer @ Danetracks 

The ANIMATRIX Matriculated - Supervising Sound Designer @ Danetracks 

 

 

VIDEO GAME CREDITS: 



GOD of WAR III (PS3) - Cinematic Audio Post & Additional In-Game Sound Designer @ SCEA

Mod Nation Racers (PS3) - Supervising Sound Designer Cinematics @ SCEA

SOCOM Fire Team Bravo 3 (PSP) - Supervising Sound Designer Cinematics @ SCEA

INFAMOUS (PS3) - Supervising Sound Designer Cinematics  @ SCEA

UNCHARTED (PS3) - Additional In-Game Sound Designer @ SCEA

WARHAWK (PS3) - Additional In-Game Sound Designer @ SCEA

SECRET AGENT CLANK (PSP) - Supervising Sound Designer Cinematics @ SCEA

GOD of WAR (PS2) -Sound Designer & Mixer cinematics/addtnl in-game sound designer @ SCEA 

GOD of WAR 2 (PS2) - Supervising Sound Designer & Mixer Cinematics @ SCEA

GOD of WAR "Chains of Olympus" (PSP) -Supervising Sound Designer & Mixer Cinematics @ SCEA

LAIR (PS3) - Supervising Sound Designer & Mixer Cinematics @ SCEA

SOCOM III (PS2) - Supervising Sound Designer Cinematics @ SCEA

SOCOM Combined Assault (PS2) - Supervising Sound Designer Cinematics @ SCEA

SOCOM FTB (PSP) - Supervising Sound Designer Cinematics @ SCEA

SOCOM FTB2 (PSP) - Supervising Sound Designer Cinematics @ SCEA

SOCOM Tactical Strike (PSP) - Supervising Sound Designer Cinematics @ SCEA

SYPHON FILTER “Logan’s Shadow” (PSP) - Supervising Sound Designer Cinematics. @ SCEA

NEOPETS The Wand of Wishing (PSP) - Supervising Sound Designer Cinematics @ SCEA

NEOPETS The Darkest Faerie (PS2) - Supervising Sound Designer Cinematics @ SCEA

NBA 09 The Life (PS3) - Supervising Sound Designer Cinematics @ SCEA

NBA 08 The Life (PS2) - Supervising Sound Designer Cinematics @ SCEA

NBA 07 The Life (PS2) - Supervising Sound Designer Cinematics @ SCEA

ATV4 Off Road Fury Extreme (PS2) - Supervising Sound Designer Cinematics @ SCEA

PRINCE of PERSIA II "The Sands of Time" (PS2) - Additional In-Game Sound Designer @ Danetracks

DOOM 3 (PC) - Additional In-Game Sound Designer @ Danetracks

Enter The Matrix (supplied my Reloaded feature FX) - Additional Sound Designer @ Danetracks

JAK 3 (PS2) - sound designer Cinematics @ Technicolor Sound Services

 

 

 

THEATRICAL MOVIE TRAILERS: 

 

MATRIX 2 Reloaded (Domestic/International & SuperBowl) @ Danetracks

MATRIX 3 Revolutions @ Danetracks

The Village @ Danetracks

Harry Potter & The Chamber of Secrets @ Danetracks

DreamCatcher @ Danetracks

Gothika @ Danetracks

Signs @ Danetracks

X-Men 2 @ Danetracks

Reign of Fire 

The Forgotten @ Danetracks

Cradle 2 The Grave @ Danetracks

The Longest Yard 

 

 

COMMERCIAL CREDITS: (Partial List of 250+) 

 

IBM "Biathlon" (1998 SFX Clio) Ogilvy & Mather 

Lexus "Pedals" & "Take Off" Team One 

Nike "Rucker Park" Wieden & Kennedy 

Intel "Paint" & "Rocket" Messner Vetere 

Adidas "First Steps" & "No Hands" Leagus Delaney 

Honda "Mud" & "Ice" Rubin Postear 

LA Times "Popcorn" Tool of N. America 

Motorola "Train" McCann Erickson 

Chevrolet "Hungry" & "Split Personality" Campbell Ewald 

Taylormade "Rain" Bozell WorldWide 

Toyota "Wall" Saatchi & Saatchi 

Energizer "Jump" DDB Chicago 

 

 

EMPLOYMENT HISTORY: 



Blizzard Entertainment Jan 10 - Present


- Senior Sound Designer


 

Sony Computer Entertainment America (SCEA) Dec 04 - Dec 2009

 

- Audio Post Production Manager for SCEA. 

- Supervising Sound Designer of Game Cinematics for over 23+ Playstation titles. 

- Responsible for Sound Design, 5.1 & PL2 Mixing, Foley Cueing/Recording & Editing. 

- Management of 5 person Audio Post Production department. 

- Management of external contractors (sound editors, foley artists & field recordists). 

- Work with Producers & Creative Leads  to realize their audio vision for the game. 

- Generation of post production schedules based on size & scope of project to team. 

- Responsible for managing all resources across multiple projects concurrently.  

- Responsible for bringing Feature Film Audio Post Prod. quality to SCEA cinematics. 

- Responsible for utilizing feature film Foley on SCEA projects. 

- Coordination & Prep of numerous Foley sessions at Waner Bros, FootSteps & SPE. 

- Coordination & Prep of numerous SFX recording sessions in studio and in the field. 

 

 

Technicolor Sound Services - (Burbank) Sept. 04 - Oct. 04. 

 

-Sound Designer on Jak 3 and God of War cinematics. 

-Additional In-Game Sound Designer God of War. 

 

 

DaneTracks (Feature Film Audio Post Facility) Dec. 01 - Sept. 04. 

 

-Sound Designer/Editor on both Matrix Sequels (Reloaded & Revolutions). 

-Sound Designer Editor on Gothika & Spartan. 

-Sound Designer/Editor on The Underclassman. 

-Sound Supervisor on Second Renaissance I & II. 

-Co-Supervisor on Matriculated. 

-Sound Designer on Prince of Persia II, Doom3, and Enter the Matrix games. 

-Work with Producers & Directors to realize their audio vision for the film. 

 

 

740 Sound Design (Commercial Sound Design Facility) Aug. 01 - Sept. 02. 

 

-Primary Sound Designer for 740 Sound. 

-Sound Design & Sound Editorial on over 50 projects. 

-Responsible for spearheading Danetracks commercial wing. 

-Work with Producers & Creative Leads  to realize their audio vision for commercial. 

-Responsible for the preparation and delivery of SFX elements to Mixing houses. 

 

 

MachineHead (Commercial Sound Design Facility) Aug. 96 - Aug. 01. 

 

-Sound design/Editorial on over 200+  National & International commercial projects. 

-Work with Producers & Creative Leads  to realize their audio vision for commercial. 

-Responsible for the preparation and delivery of SFX elements to Mix facilities. 

-Responsible for entire facility transition from Fairlight DAW to PRO TOOLS DAW. 

-Responsible for facility transition from 3/4” Video  Decks to Quicktime Movies. 

 

 

AWARDS: - 

 

MPSE 2003 - Nomination for The Matrix Reloaded Sound Effects Design. 

MPSE 2003 - Nomination for The Animatrix Sound Effects Design. 

TEC 2007 - Nomination for God of War 2 Re-Recording Mixer 

GANG 2008 - Win for God of War Chains of Olympus Best Handheld Sound Design.

GANG 2007 - Win for Syphon Filter Logan's Shadow Best Handheld Sound Design. 

GANG 2005 - Win for God of War Best Game Audio. 

GANG 2005 - Win for God of War Best Cinematic Audio. 

CLIO  1996 - Win (Bronze) for IBM Olympic Biathlon Nagano campaign. 

DV 2007 - Win for Lair Best Cinematic Audio. 

DV 2007 - Win for God of War II Best Cinematic Audio. 

DV 2008 - Win for God of War Chains of Olympus Best Cinematic Audio. 

 

EDUCATION: - 

 

UCLA Extension  Los Angeles, California 

San Diego State University San Diego, California 

Hartnell Junior College Salinas, California 

Cabrillo Junior College Aptos, California